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Monthly Archives: January 2008

WOWEngine: AS3 physic engine will be released tomorrow

Posted on January 21, 2008 by Hannes Wolfgang Moser

http://seraf.mediabox.fr/wow-engine/ will release their WOW-engine. It’s a 3D-physic-engine.
WOWEngine

Posted in General


Speedcoding

Posted on January 18, 2008 by Hannes Wolfgang Moser



via blog.je2050.de.

Posted in General


Flash Workshop at Wifi Salzburg

Posted on January 18, 2008 by Hannes Wolfgang Moser

There is a 3-day Flash workshop, starting today at the Wifi Salzburg. I am going to train some basic flash knowledge and there is also a little keynote. I will put the sheets online in the next days.

Btw. this blog has been added to the Adobe MXNA weblog.

Posted in Flash


3D is only 3 lines away

Posted on January 16, 2008 by Hannes Wolfgang Moser

[as]
var p = new Vector3D();

renderLoop
{
var scaleFactor = focalDistance / p.z;

myAsset.x = p.x * scaleFactor;
myAsset.y = p.y * scaleFactor;
}

[/as]

This is all you need to represent a point in a 3d-environment.

Posted in General


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I am a "Lead Developer" and startup founder. On this blog I put random thoughts and things I try to remember.

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