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Particle2D

Update: I have finally improved the automated particle generator. Now it is possible to create a larger amount of particles(i have successfully tried 1000 particles with a average lifetime of 1 sec)

Hio, an information for those which give Particle2D a try. One thing was very bad at the last version, you were limited in how many particles could be generated at the same time. In a first step i created a loop for instanciating more particles at the same time and use the randomize function for keeping it look like a real particle flow. It looks ok for me now, but next step should be to get greater performance out of this(caching the created shapes) and using the velocity-based particle animation for more variety on low particle counts. I think about an automated “timeDivider” value, currently it could be set up threw a public variable on every emitter.

Here is an updated version of the simulator.


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