Heute beehrte uns der österreichische Erfolgsdesigner Clemens Schedler, auch wenn er sich mit der Egomanie des Erfolgs nicht(mehr) identifizieren will.
In Kürze mehr zum Vortrag.
Update:
Heute beehrte uns der österreichische Erfolgsdesigner Clemens Schedler, auch wenn er sich mit der Egomanie des Erfolgs nicht(mehr) identifizieren will.
In Kürze mehr zum Vortrag.
Update:
Last week, i have buyed a analogic camera (Canon EOS 5), i will post some results after holidays.

I have readed a book from Vilem Flusser about mediaculture. It was amazing to read about thoughts from a man who did not alive the multimedia revolution but who has predicted the effects of the mediaculture.
Maybe a tip for everyone who has anything to do with multimedia.
Hey folks!
I am looking for a an analogic (semi)professional camera. If there is anyone out there who wants to sell his Canon EOS 3 or a Canon EOS 1V/Canon EOS 1N for a price which is acceptable then mail me.
If there is any equipment to, like PB-E2 Booster or lenses let me also know.
thanks, eliias
Yesterday the takeover has taken the final round. If you visit the Macromedia Homepage you already could see the Adobe logo and little information (Adobe formerly Macromedia).
I hope Adobe do not cut the famous Studio product line of Macromedia. My greatest fear is that fireworks will get cancelled like Freehand. I use Adobe products, but i never like their UI design and usability.
For “Desktop Publishing” i have produced a little artwork (maybe some of you know it already from the blog header)

In about 24 days there is christmas eve and my company come to me some weeks ago. They want to have a XMAS Game wich has to be easy to play and the user has to be amused, because there is some product placement inside.
In the last weeks there was a lot of stress in my life, because nearly for all people around me i had to do something.
So i had to thougt about a concept which is powerful enough to bind the players and which is easy to build. The games i have built this year were very complex and heavy to program. I have built up a (to)big class library especially for game enviroments like Mode7, Isometric and Tiles.
Since 2 years i am also using external editors, like SEPY or the Powerflasher FDT-Plugin. This are very powerful tools, but every new tool requires some time for introducing into it.
So i thougt about my earlier times, when i started with Flash 5 and my first Action Script 1 programs.
[as]_root.gotoAndPlay(“framename”);[/as]
I decided that this old concept maybe has to get another chance. I have been drawing some scribbles, turned on my 3D-Modeller and have rendered some animations. After this concept and gfx-step i reserverd a keyframe for every frame and action.

Most of you now will say, oh my god this is so quick and dirty.
Yes, you are right! But have you ever thougt about this statement.
Quick and Dirty
You can write AS1 syntax which is very easy to understand for nearly every webdesigner(also for those who are more designer than producer) and you do not have to think lot about design patterns, OOP and something like this. There is no need for a concept time, only programing.
OK, the dirty part. As i have already said, there is no concept and no structure in your code. You have to search for your scripts in the whole .fla file.
But if you ever have some stress like i have the last weeks you better thougt about a solution like this. The only difference between AS1 programing i have done years ago and today is the use of AS2 features.
Strongtyping
[as]
var c:MovieClip;
c = _root.attachMovie(“c”, “c”, 1)
[/as]
Look at Spielzone.at tommorow(Dec, 1.) for getting the result of this concept.